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Powering the Next Generation of Graphics: The AMD GCN Architecture
Price $3.95
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SKU GDCE13-24564_QJBK
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Description
Powering the Next Generation of Graphics: The AMD GCN Architecture
Layla Mah | Developer Relations Engineer, AMD

Location: Congress Saal 1
Date: Monday, August 19
Time: 11:00-12:00
Track: Programming
Format: Session
Vault Recording: Video


This talk will provide a detailed tour of the hardware architecture behind AMD's NextGen GPUs - unveiling the intimate details that make AMD's Graphics Core Next (GCN) architecture so capable at both graphics and compute workloads. Special consideration will be taken to explain how the GCN architecture can best be exploited by graphics engineers working on next-gen game engines.

Takeaway
This talk will provide attendees with an architectural level of detail and understanding rarely available in the public domain. The GCN compute and functional units and their capabilities will be discussed in detail. Instruction arbitration and scheduling, memory hierarchy and layout, cache design, graphics and compute dispatch and control flow, as well as higher level constructs will all be discussed.

Intended Audience
This talk aims to deliver information at a level that is accessible to all; however, those possessing a basic understanding of hardware architecture (memory hierarchies, arithmetic logic units, instruction scheduling, SIMD vs. SIMT, etc.) will likely find much additional benefit in the low-level details presented. Experience with assembly language programming is not necessary, but will also prove useful, as examples illustrating the process of optimizing shaders for GCN's compute units will be examined via HLSL presented side-by-side with native GCN assembly.

Speaker
Layla Mah | Developer Relations Engineer, AMD
Layla Mah studied Computer Science and Graphics at Rensselaer Polytechnic Institute. She also studied Mandarin at East China Normal University. Prior to joining the developer relations team at AMD, she developed and optimized game and graphics engines for PC and Console (PS3, XBOX, Xbox 360, and Wii). She has previously worked at Vicarious Visions, Blue Fang Games, and WB Games: Turbine. In her role at AMD, she interfaces with game developers and provides them with the support needed to maximize their engine's graphics performance and quality on modern DX11 class hardware, and beyond. When not busy working with game developers, Layla can most often be found in the dance studio, figure skating, or driving around on the race track. Her favorite video games are Final Fantasy VI and Mario Bros Wii.

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