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Postmortem of Unorthodox Games: Renga & Rocket Bullet Storm
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SKU GDC12E-201208065
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Postmortem of Unorthodox Games: Renga & Rocket Bullet Storm Speaker/s: John Sear (wallFour), Adam Russell (wallFour) and Zach Zebrowski (Nemesys Games) Day / Time / Location: Wednesday 12:50- 1:15 Europasaal, 1st Level Track / Duration / Format / Audience Level: Independent Games Summit / 25-Minute / Lecture / All GDC Vault Recording: Video Recorded Description: Over 40% of demos at this year's GDC Experimental Gameplay Workshop were about social gaming at live events. The hugely popular J.S.Joust recently won the Innovation award at the Choice Awards. Does this trend require different approaches to game design? The 100-player co-operative crowd game Renga recently premiered at the SXSW film festival. While Rocket Bullet Storm has its debut projected onto 250 square metres of LED screen. This session discusses the unique game design challenges when creating such unorthodox games.

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