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Porting Contemporary Games to a Vintage Platform
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Description
Porting Contemporary Games to a Vintage Platform
Paul Koller | Game Developer, Independent

Location: Congress Saal 3
Date: Tuesday, August 20
Time: 16:00-16:25
Track: Independent Games Summit
Format: Session
Vault Recording: Video


With the advent of mobile and indie gaming several years ago, less technically advanced games can now have a significant impact on the gaming community. In this talk, Paul will show that with enough knowledge of the system, such contemporary games can successfully be ported to a thirty-year-old platform. He will present case studies on the Commodore64 ports of both Canabalt and SuperCrateBox. Working together with the original authors, only a few changes were necessary to make these games playable on this vintage platform.

Takeaway
Attendees will take away the appreciation that innovative gameplay ideas in indie gaming are not bound to technical capabilities of certain platforms and that such games can even be successfully ported to a vintage platform.

Intended Audience
This talk is intended for members of the independent gaming community who either have fond memories of the Commodore64, or can appreciate the art of porting a contemporary game to a platform with only a fraction of the capabilities.

Speaker
Paul Koller | Game Developer, Independent
Paul Koller is an independent game developer who worked together with some of the best indie game developers in successfully porting several of their games to the Commodore64 platform, namely C64anabalt, SuperBreadBox and a one-level demo of VVVVVV.

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