Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2006


View larger image
 


QTY:

Porting 700 Versions of Splinter Cell Chaos Theory for Simultaneous Launch
Price $5.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDCM-06-021
Statistics
Description
Porting 700 Versions of Splinter Cell Chaos Theory for Simultaneous Launch,
1957

GDC Mobile: Production, Lecture

Eric Albert
Director, North American Operations, Gameloft
Porting several versions of a mobile game is key to ensuring that each gamer, regardless of whether the handset is outdated or the latest and greatest, is able to have the best gaming experience possible on their mobile phone. Gameloft has had vast experience in this field with the launch of Tom Clancy's Splinter Cell Chaos Theory. For this title, Gameloft ported 700 versions of the game application to various handsets. All of the porting and testing was done in-house in order to ensure the quality of the game. It is important to port several versions of a game to as many handsets as possible in an effort to reach a wider audience of mobile phone users.

1)It is necessary to individually port each version of a game to ensure that the best quality game is offered to the gamer ^/BR^ 2) Porting games in-house is a big advantage because it guarantees that the people behind the porting know the product inside and out ^/BR^ 3) It takes a team of about 70 people to port 700 versions of one game

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.