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Playing with 'Game'

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Playing with 'Game'
Price $3.95
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SKU GDCN13-26871_XLHQ
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Description
Playing with 'Game' Raph Koster | Designer, Independent Location: Room 515 B Date: Tuesday, November 05 Time: 11:15am-12:15pm Format: Session Discipline: Design & UI Track: Future of Gaming Vault Recording: Video Never mind the future - the present of games is quickly carrying us well beyond the classic understandings of what a game is. We've got gamified restaurants, psychological self-help tools, immersive narrative experiences, quasi-gambling experiences, political statements and more. Along the way, we're seeing conflicts between subcultures in our audience, and within our development community as well. Players get mad when a title isn't what they expected. Developers watch the encroachment of business practices they dislike. Designers try to apply the tools of one genre to another, and find they don't always work. Is "game" even a thing? And if it is, in what ways do these varied approaches relate to one another? In this lecture, we'll take a look at a craft-centric approach to the question: what do we make, who do we make it for, and how can we best make what we want? Takeaway Attendees will learn about a framework for thinking about varied types of interactive experiences and the four types of problems that make for compelling play. They will also take away practical design checklists and techniques for these different approaches: top five tips for narrative experiences, ludic experiences, coercive experiences and so on.

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