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Pick and Roll: When Game Design and Learning Collide
Price $3.95
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SKU GDC12-3294
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Description
Pick and Roll: When Game Design and Learning Collide

Speaker/s: Katie Salen (Institute of Play; DePaul University)
Day / Time / Location: Tuesday 4:30- 5:30 Room 2004, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: GDC Education Summit / 60-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: When the Institute of Play set about creating a new public school in New York City in 2009, its focus was on using the intrinsic qualities of game design and play to reimagine what learning in the 21st century might look like for young people. Three years and another new school later, all parties remain standing, despite the high number of collisions that occurred between vision and reality along the way. This talk will explore the art of the pick and roll as a metaphor for what happens when game design and learning collide.
Takeaway: Attendees will learn about the Institute of Play's approach to game-like learning and the realization of this vision within the New York and Chicago public school systems. They will take away examples of how the model might be implemented elsewhere and where spaces for innovation might lie within their own work.

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