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Performance Capture: A Creative Primer
Price $3.95
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SKU GDC12-3127
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Description
Performance Capture: A Creative Primer

Speaker/s: Tameem Antoniades (Ninja Theory Ltd.)
Day / Time / Location: Thursday 11:30-12:30 Room 2016, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: Visual Arts / 60-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: Modern performance capture means more than just putting on a mocap suit and doing a few walk cycles. While the technology has advanced enormously, catching more nuances, facial expressions, takes more than just good cameras-- it takes a disciplined creative process and thorough preparation. In this session, Tameem Antoniades, the creative director of Ninja Theory (Heavenly Sword, DmC), will discuss the practical and aesthetics challenges of using modern performance capture technology to create cinematic cutscenes. Attendees will learn how to conceive, cast, plan, and direct motion capture shoots from early brainstorming all the way through to the final renders. He'll share lessons learned from actors like Andy Serkis (Lord of the Rings, King Kong) and directors like Alex Garland (28 Days Later, the Beach) and his own years of experience designing and directing cinematic performances for games.
Takeaway: The talk gives a high-level creative overview on how you may want to approach a performance capture shoot and some of the challenges you will face before, during and after the shoot.
Intended Audience: The talk is intended for games professionals interested in cinematic storytelling within high end console games.

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