Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2010


View larger image
 


QTY:

Perfecting the Pixel: Refining the Art of Visual Styling
Price $3.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC10-10609
Statistics
Description
Perfecting the Pixel: Refining the Art of Visual Styling
Speaker: Michael Endres (Art Production Manager, Crytek), Frank Kitson (Senior Art Director, Crytek)
Date/Time: Wednesday (August 19, 2009) 9:00am — 9:50am
Location (room): EuropaSaal, 1st Level
Track: Visual Arts
Format: 50-minute Lecture
Experience Level: All

Session Description
This session shows how art directors can utilize the same color grading and lighting techniques, that have been used for decades in the film industry. Showing examples of this process, and how they can effectively lift the visual quality of any genre game to a much more sophisticated level. Without the need for re-working major elements within the game, they can bring the same polished look that film directors use to achieve unique visual styling.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.