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Passenger: Story of a Convergent Pipeline - From Assassin's Creed Lineage to Assassin's Creed Revelations
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SKU GDC12-3126
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Description
Passenger: Story of a Convergent Pipeline - From Assassin's Creed Lineage to Assassin's Creed Revelations

Speaker/s: Thomas Felix (Ubisoft)
Day / Time / Location: Thursday 4:00- 5:00 Room 2002, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: Programming , Visual Arts / 60-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: Two years into the development of an exclusive technology connecting Game and CG pipelines, the Passenger team -- part of the Technology Group at Ubisoft Montreal, now focuses on solving game content production issues. In this presentation, we will explain our strategy to expand a game universe, and describe the underlying authoring pipeline. We will then focus on the framework we developed to bridge both game and CG technology, and finally demonstrate how this powerful workflow can be applied to narrative game content creation. Practical application of the passenger technology will be given throughout the gamut of various well-known productions, from films like Assassin's Creed Lineage and Embers, to games like Assassin's Creed Revelations.
Takeaway: During this presentation, attendees will learn why and how we implemented a reflection-based framework, bridging in-house game engines to various content creation tools such as 3DSMax, Motion Builder or XSI. Audience will then discover practical application of this pipeline, from CG materials reconstruction in Assassin's Creed Embers to live in-engine previsualization in Assassin's Creed Revelations.
Intended Audience: This talk targets tool programmers as well as technical directors and content producers. Being familiar with digital content creation tools is a plus.

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