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Ownership - Dragon Age Style
Price $3.95
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SKU GDC12-3125
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Description
Ownership - Dragon Age Style

Speaker/s: Adriana Lopez (BioWare)
Day / Time / Location: Thursday 2:30- 3:30 Room 2009, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: Production / 60-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: True ownership, at all levels in a game company, is one of the main ingredients for making AAA titles. Most managers understand this. That's why the term is so widely used across all levels and disciplines. Especially since the introduction of Agile made "Product Owner" part of a project's vocabulary. That said, ownership is also one of the most misused terms in the industry. If you are calling someone an "owner" or if you are being called one, this talk is intended to clarify what that means.

We will discuss what is expected of our owners within the Dragon Age Franchise, what true ownership looks like and what are some of the common problems facing owners that we have found. The result, a fully engaged team that is able to deliver.
Takeaway: Attendees will leave this presentation with a better understanding of what the term Ownership means in the context of a game, a set of tools to find and train good owners at all levels and the ability to identify and solve some of the common problems around Ownership.
Intended Audience: This talk is addressed to anyone who is currently the "owner" for something in their project: leads, project managers, producers, scrum product owners, senior programmers/artist/designers/etc. If the term "owner" is used and abused in your company, and you are interested in putting ownership back on a positive light then this session is for you.

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