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Out of the Fire and Into the Surprisingly Agile Remote Development Environment
Price $3.95
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SKU GDC12-3124
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Description
Out of the Fire and Into the Surprisingly Agile Remote Development Environment

Speaker/s: Coray Seifert (Slingo, Inc.)
Day / Time / Location: Friday 12:05-12:30 Room 2002, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: Production , Game Design / 25-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: Overnight, Slingo went from a traditional co-located business to a remote game development operation due to a mysterious electrical fire at our North Jersey office. Despite this potentially disastrous business interruption, the Slingo team maintained landmark output and registered record numbers while working at offsite locations. Coray Seifert examines what went right, what went wrong, and what the team learned from this fascinating chapter in Slingo's 15-year history.

Is remote game development sustainable? What are the pitfalls and drawbacks? What benefits does it bring to the team? What is the best way to deploy remote teams or individuals? Before, during, and after the talk, attendees and members of the GDC community are encouraged to pose questions and join the discussion via the #GDCRemoteGameDev Twitter hashtag as we discuss the critical question: Is remote development a viable way to make games?
Takeaway: Game producers, managers, and other leaders gain insight into the enterprise-level impacts of a fully remote development environment, while in-the-trenches developers gain access to best practices deployed by the Slingo team. Those developing pitches for off-site teams gain valuable insights into the benefits and challenges of remote development.
Intended Audience: Game developers managing or working on remote teams and leaders considering deploying remote development teams. Audience members should have a base familiarity with the game development process, and be at least peripherally familiar with agile development.

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