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OpenGL ES 3.0 - Challenges and Opportunities
Price $3.95
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Description
OpenGL ES 3.0 - Challenges and Opportunities
Marc Hehmeyer | CTO, FISHLABS Entertainment GmbH

Location: Europasaal
Date: Wednesday, August 21
Time: 10:45-11:45
Track: Programming
Format: Session
Vault Recording: Video


The latest innovation in mobile gaming will be fueled by the new 3D graphics standard OpenGL ES 3.0, which is expected to be implemented in smartphones and tablets hitting the streets towards the end of this year. In particular, it will further close the gap between tablets and consoles. Marc, as the CTO and mastermind behind the engine of the award-winning mobile games studio FISHLABS, creators of the critically acclaimed Galaxy on Fire series and other successful high-end 3D mobile games, will explain the new features of OpenGL ES 3.0 and highlight the fundamental differences to the predecessor based on best practice examples.

Takeaway
Attendees will get an understanding of what it takes to max out the opportunities using OpenGL ES 3.0 and what visual effects can be achieved. They will also learn what the challenges are for their graphics production pipeline and where the risks are within the ongoing fragmentation of the mobile gaming platform.

Intended Audience
The talk will focus on technical aspects and will include some brief code samples. Hence, at least a basic understanding of the OpenGL graphic language is recommended. However, general information will also be useful for less tech-savvy attendees, like producers and graphic artists.

Speaker
Marc Hehmeyer | CTO, FISHLABS Entertainment GmbH
Following his studies of computer science at the University of Paderborn, Marc was responsible for graphics and environments in virtual reality tank combat simulators at Atlas Elektronik GmbH. He then moved to being technical director, overseeing the work on MMOGs and online racing games at Paraworld. Ever since the founding days of FISHLABS in 2004, Marc has been CTO and chief developer of the mobile games engine ABYSS.

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