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One-Page Designs
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SKU GDC10-10326
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Description
One-Page Designs
Speaker: Stone Librande (Creative Director, EA/Maxis)
Date/Time: Thursday (March 11, 2010) 1:30pm — 2:30pm
Location (room): Room 306, South Hall
Track: Game Design
Format: 60-minute Lecture
Experience Level: All

Session Description
In an effort to communicate more effectively and concisely, Stone has been experimenting with a style of design documentation that he calls a one page design. As the name implies, this is a document that is exactly one page long. After all, why create a document with more than one page if most people only read the first page anyway? During this talk Stone will show numerous examples of one page designs from Diablo III, The Simpsons and Spore. He'll discuss what works and what doesn't and explain how you can use similar techniques to communicate key design ideas to your team.

Intended Audience
This talk is intended for game designers that are responsible for writing documentation and communicating key information about game concepts to the rest of the team. It will also inspire level designers, illustrators and anyone with an interest in seeing how to communicate complex ideas with a minimum number of words.

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