Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC Next 2013


View larger image
 


QTY:

On Demand Compute Power for Games
Price $3.95
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDCN13-26550_IFLM
Statistics
Description
On Demand Compute Power for Games
John Bruno | Lead Program Manager, Microsoft

Location: Room 511 C
Date: Tuesday, November 05
Time: 2:00pm-3:00pm
Format: Session
Discipline: Production
Track: Cloud Gaming, Future of Gaming
Vault Recording: Video


Imagine what you could do if your game had the vast power of cloud computing: build and destroy shared game worlds at an epic scale; deliver cloud-based learning AI, so no one ever plays alone; make bigger multiplayer games with consistently available, dedicated game servers. Game developers have long recognized the benefits of moving portions of their game code to the server, but server development has historically been challenging and cost prohibitive. Achieving the power and scale that is required to meet the demand of online gaming in a cost-effective way is a nontrivial problem to resolve. With Xbox Live Compute, Microsoft is providing developers with the tools and infrastructure they need to embrace building games as a service - games that leverage the power and availability of the ever expanding cloud.
Takeaway
Attendees will learn about the key advantages to moving their games to the cloud, as well as best practices for success. Additionally, they will hear about the strategic investments Microsoft is making in cloud-based game development, and the impact these investments will have on game development in the future.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.