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Music Implementation: Making Games Sound Like Interactive Movies
Price $5.95
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SKU GDC-06-065
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Music Implementation: Making Games Sound Like Interactive Movies,
1599

Audio, Panel

Chuck Doud
Music Director, SCEA

Jack Wall
Composer/Producer,

Jonathan Mayer
Associate Music Supervisor, SCEA

Mac Walters
Game Designer/Writer, BioWare Corp.

Shauna Perry
Director of Audio, Localization and Exte, Bioware
It has been said that music and sound make up 1/3rd of the game play experience (graphics and other gameplay elements the other 2/3rds). It can also be said that, specific to games and unlike film and TV music, implementation of music and sound is at least as important as the quality and style of the music and sound itself. We’ve all heard great music in games that falls far too short because it didn’t fit the gameplay at a particular moment. The panel focuses on music and addresses the fine points of how various professionals on differing platforms seek out and execute the perfect music implementation in their games.^/BR^^/BR^ If music and sound make up 1/3rd of the gameplay experience, then this panel is not to be missed.

Developers, publishers, composers alike often think of music only in terms of quality and appropriateness for their games. Of course this is vital, but what about how the music is actually implemented in the game? This holds at least as much importance in how the music is viewed by players and also to the success of the game. Attendees leave with new knowledge of various techniques for implementing music in games; from interactive strategies, to simply placing the right music at the appropriate place in the game. Also, composers learn strategies for composing music while considering how it will actually be implemented.

This session benefits composers, sound designers, producers, designers, level scripters, and anyone else who has an interest in game design and implementation of music. This talk serves both beginners and seasoned professionals in the audio for games industry.

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