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Music Copyright in Video Games: The Elephants in the Room
Price $3.95
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SKU GDC12-3121
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Description
Music Copyright in Video Games: The Elephants in the Room

Speaker/s: Sergio Pimentel (Nimrod Productions)
Day / Time / Location: Thursday 5:30- 6:30 Room 2022, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: Production , Audio / 60-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: Publishers and developers have increasingly used commercial music in games in order enhance the gaming experience, satisfy consumer's tastes and ensure that content is relevant across very different cultures. With major differences in music copyright ownership across different territories, as well as differences between rights required for digital and physical distribution, licensing can become a dangerous minefield to navigate. Such issues can be ignored due to the lack of understanding in both the games and the music industries.

With the chaotic state of the digital music licensing landscape in Europe and the fragmentation of global repertoire, it is easy to see why this reluctance is perpetuated. Whilst working with OneBigGame as music supervisor on Chime and WINtA, these issues had to be addressed and explained to all of the stakeholders involved in the development and release of both games.
Takeaway: Attendees will gain an understanding of the basic copyrights involved in music, the licensing process and the stakeholders involved. Key differences in music copyright law across key territories will be highlighted together with important considerations when licensing for physical vs digital formats.
Intended Audience: Those working in the disciplines of music/audio, licensing and law would benefit from this talk.

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