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Multivariate Testing and Game Design: Methodology, Metrics, and Avoiding Missteps
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SKU GDC11-12372
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Description
Multivariate Testing and Game Design: Methodology, Metrics, and Avoiding Missteps
SPEAKER/S: Henry Stern (Zynga)
DAY / TIME / LOCATION: Wednesday 3:00- 4:00 Room 132, North Hall
TRACK / FORMAT: Production , Game Design / Lecture
DESCRIPTION: Multivariate testing, often called a/b testing, is common in the web world, but is a new tool for game designers. What can multivariate testing teach us about user behavior and preferences? How do you set up the experimentation systems and what are the best metrics to measure? In this session one of Zynga's Product Managers explains how and when they use multivariate testing to gather insights into their users and fine tune their games.
INTENDED AUDIENCE: This session is aimed at game designers, product manager, and anyone who would like a deeper understanding of how a/b testing can be applied to game design. The talk will assume you are familiar with web application lingo (DAU, ARPU, etc) but should be accessible for the layman.

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