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Multiplayer Level Design in Red Faction Guerrilla
Price $3.95
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SKU GDC10-10584
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Description
Speaker/s: Luke Schneider (Radiangames)
Day / Time / Location: Friday 4:30- 5:30 Room 303, South Hall
Track / Format: Game Design / Lecture
Description: Environmental destruction is one of the key ways to increase interaction in games, particularly when combined with a full-featured physics system. As destruction systems become more prevalent in games, the standard pipelines, processes, and even design principles need to be re-examined and adapted to what is essentially a large emergent system.

Volition's Red Faction: Guerrilla pushed physics-based destruction to previously unseen levels this past summer with its GEOMOD 2.0 engine, and the multiplayer component highlighted this system to great effect. After two highly-rated GDC lectures by the team in 2009, the lead multiplayer designer returns to reveal the specifics of the multiplayer level design process and share the lessons learned about how to use and avoid being abused by the destructible environments.

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