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Multiplayer Cheating: Dispatches from the Front
Price $5.95
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SKU GDC-06-063
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Description
Multiplayer Cheating: Dispatches from the Front,
1597

Production, Lecture

Jeff Morris
Producer, Epic Games
This lecture shares many of Epic Games' educational successes and failures in over two years of protecting UNREAL TOURNAMENT 2004 from multiplayer cheating. Specific, real-world examples of shutting down cheat sites, reining in cheat authors, and live policies concerning hacks are discussed in detail. Topics also include an overview of the problem and why you should care; the creation and distribution of cheats; the many parallels between cheating and piracy; coverage of a broad range of possible solutions; and what the future holds for this problem. Even the smallest efforts can reap large benefits when combating online cheating. The biggest hurdle to overcome is recognizing it’s a real problem for our customers. A specific focus is the nuts-and-bolts concrete steps that attendees can immediately put into action for their own products.

Attendees learn the specific and detailed steps Epic Games has used to reduce multiplayer cheating in Unreal Tournament 2004. These include specific examples of how to quickly shut down cheat websites, get cheaters offline, and translate an anonymous complaint of cheating into a concrete improvement in our customers' enjoyment of our game. Big-picture topics include whether in-house anti-cheat expertise is valuable; whether restricting your player count based on conduct is wise; and how one measures success against such an intangible foe.

Production people currently in the trenches of dealing with online cheating benefit from hearing about Epic Games' ongoing efforts and tactics. Anyone working on a multiplayer-focused title needs to prepare their anti-cheating strategies sooner rather than later.

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