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Multicore Memory Management Technology in MORTAL KOMBAT
Price $3.95
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SKU GDC11-12362
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Description
Multicore Memory Management Technology in MORTAL KOMBAT
SPEAKER/S: Adisak Pochanayon (Netherrealm Studios (WB Games Chicago))
DAY / TIME / LOCATION: Wednesday 1:30- 2:30 Room 3006, West Hall 3rd Fl.
TRACK / FORMAT: Programming / Lecture
DESCRIPTION: In MK VS DC, we noticed significant issues with performance spikes and fragmentation due to our memory management based on DLMalloc. We set about to create a modern memory manager which gave us enhanced multicore performance and better memory utilization as well as to also provide many console-oriented features. We had to handle large numbers of active cross-thread allocations as well as organize hundreds of thousands of tiny allocations efficiently. This talk is a technical post-mortem and architectural view of the memory manager that was developed for our current and future games.
TAKEAWAY: Programmers will learn the technical foundations and architecture developed for MORTAL KOMBAT's Memory Manager. They will be able to use these techniques to benefit their own memory managers both for improving multicore performance and for reducing fragmentation and gaining better memory utilization.
INTENDED AUDIENCE: Low-level systems and engine programmers. This talk is aimed at an advanced technical audience.

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