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Multichannel Audio: Techniques for a Hi-Def Experience
Price $7.95
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SKU GDC07-3846
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Description

Multichannel Audio: Techniques for a Hi-Def Experience

Speakers: Bryan Pearson

Track: Audio

Format: Lecture

Experience Level: All

Description: In the Hi-Def era we have the opportunity to create truly rich and engaging soundscapes through thoughtful use of multichannel audio environments in our games. But there is more to it than simply placing each sound in a speaker that corresponds to its position in the world. Careful consideration must be given to the handling of the center channel, the LFE, cut scenes, overall spatialization, and more. This session is focused primarily on designing for 5.1 environments and the audio programmer for the award-winning CALL OF DUTY 2 (Xbox 360/PC). The techniques used and choices made during development, as well as newer techniques created based on lessons learned and inspired by other media are offered.

Idea Takeaway: Attendees gain a better understanding of practical and theoretical approaches for creating a multichannel environment for their game, as well as specific techniques used in the award-winning CALL OF DUTY 2.

Intended Audience: This session is intended for sound designers and audio programmers of all experience levels who are interested in learning new techniques and theories of designing a multichannel environment for their game.

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