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Storefront > GDC Vault Store - Audio Recordings > GDC 2007
MotoGP'06 for Xbox 360: A Post-Mortem of our Next-Gen Tool Chain
Speakers: David Jefferies, Tom Williams
Track: Programming
Format: Lecture
Experience Level: Intermediate
Description: Taking MotoGP'06 as a case study we look at the development of Tomcat, our next-gen tools framework, and the role that it played in the success of the project. This session explores the benefits and risks of developing your own proprietary texturing and modelling package over using popular alternatives such as Max or Maya. We'll explore the incentives behind the decision to develop Tomcat, discuss the implementation of core features and give advice to those considering a similar path.
Idea Takeaway: The audience will takeaway an evaluation of the benefits and pitfalls of developing your own art package. They also learn techniques for developing a tool pipeline from art package to exporter to game renderer.
Intended Audience: This session is intended for anyone interested in the development of efficient tool pipelines. A familiarity with basic modelling, texturing and shading techniques is assumed.
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