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More Than Fun: Designing Games With Purpose
Price $3.95
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SKU GDC12-3183
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Description
More Than Fun: Designing Games With Purpose

Speaker/s: Phil Stuart (Preloaded)
Day / Time / Location: Tuesday 4:30- 4:55 Room 2009, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: Games For Change / 25-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: Raph Koster said,"The best games have something they are ABOUT and both the theming and the mechanics serve as lenses on that one thing". As the world wakes up to the power that games have to do more than just entertain, this talk explores the challenges faced when creating games with a specific educational or communication objective. Specifically, how to put the 'about' at the beginning of the game design process.
Takeaway: This session will cover the challenges of producing games 'to brief' and the balance between game and content. Explore the basic design of educational games and how to choose wisely. Also explore how to meaningfully involve the target audience and create games that they love as well as how to successfully publish educational games with game credibility that get tens of millions of plays.

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