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Mobile 3D Development and COLLADA
Price $5.95
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SKU GDCM-06-003
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Mobile 3D Development and COLLADA,
1938

GDC Mobile: 3D, Lecture

Stephen Wilkinson
CSSD Graphics Software Technical Lead, Texas Instruments
Learn what impact the upcoming technology of hardware accelerated 3D graphics mobile devices means for your toolchain. This session describes what upcoming devices may be able to do, and the standards such as OpenGL ES and JSR-184 used to develop for them. It examines COLLADA, the Khronos standard 3D asset interchange format that is also used for PSP/PS3 development. It also shows how using COLLADA can be better than writing your own tools from scratch for delivering scalable 3D content across many devices as well as supporting all well-known DCC tools. The presentation is a proof-of-concept toolchain developed at Nokia Research Center that uses COLLADA for processing mesh and scene data and translating them into M3G files used by the JSR-184 standard for mobile 3D graphics.

Mobile devices are changing rapidly – soon there will be a variety of devices with hardware accelerated 3D graphics. This session identifies how mobile game developers can look ahead at how they may need to modify their game development and it introduces them to using COLLADA in a mobile 3D toolchain with examples including OpenGL ES and JSR-184.

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