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Minimalist Game Design for Mobile Devices
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SKU GDCN13-26831_IFMR
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Description
Minimalist Game Design for Mobile Devices
Thomas Ryder | Game Designer, House on Fire

Location: Room 515 A
Date: Wednesday, November 06
Time: 2:00pm-3:00pm
Format: Session
Discipline: Design & UI
Track: Smartphone & Tablet Games
Vault Recording: Video


The atmospheric science fiction thriller The Silent Age is one of the first point-and-click adventure games to be tailor-made exclusively for mobile devices. Every aspect of the game, ranging from interaction design to sound, was carefully handcrafted with tablets in mind. This talk will offer insight into various design challenges faced by the team and how they were solved. With a strong focus on interaction design, the talk will tell the story of a unique approach to game design, in which the keywords are minimalist design and strict dogmatic rules.
Takeaway
This talk is a must-see for designers of mobile platform games, in particular, those who are interested in a minimalist approach to design. Attendees will leave the talk with a list of do's and don'ts in mobile device game design - told through case stories from the trenches of mobile game development.

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