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Maximizing Monetization in Core Games: Pricing, Promotions and Big Spenders
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Maximizing Monetization in Core Games: Pricing, Promotions and Big Spenders Speaker/s: Emily Greer (Kongregate) Day / Time / Location: Thursday 11:30-12:30 Room 18 BC Track / Duration / Format / Audience Level: Business and Marketing / 60-Minute / Lecture / All GDC Vault Recording: Video Description: Kongregate is a distributor of more than 150 virtual-goods games, developed by developers small and large, Eastern and Western, both casual and hardcore. As such it has a unique perspective on what types of mechanics and characteristics drive successful monetization. This talk will use examples and numbers from many different games to drill down into the psychology and economics at play in item pricing, promotions and the creation of big spenders, all crucial areas that many developers fail to maximize.

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