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Mastering DirectX 11 with Unity (Presented by NVIDIA)
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SKU GDC12-3401
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Description
Mastering DirectX 11 with Unity (Presented by NVIDIA)

Speaker/s: Renaldas Zioma (Unity Technologies), Jason Nicholas (Passion Pictures) and Simon Green (NVIDIA)
Day / Time / Location: Thursday 11:30-12:30 Room 2011, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: Programming , Game Design / 60-Minute / Sponsored / Intermediate
GDC Vault Recording: Video Recorded
Description: The new Unity engine was designed to produce amazing visuals and game effects using the latest technologies and tools. In this talk, we'll take you behind the scenes and show you how Unity can quickly create astounding visual scenes, how those technologies leverage the power of DirectX 11 compute and tessellation, and how we went about deploying them to maximum effect.

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