Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC Europe 2012


View larger image
 


QTY:

Managing Growth: Mastering the Challenge of Scaling-Up
Price $3.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC12E-201208092
Statistics
Description
Managing Growth: Mastering the Challenge of Scaling-Up Speaker/s: Christopher Schmitz (Ubisoft Blue Byte) Day / Time / Location: Tuesday 1:00- 2:00 Congress Saal 3, 4th Level Track / Duration / Format / Audience Level: Production / 60-Minute / Lecture / All GDC Vault Recording: Video Recorded Description: The games industry is undergoing a tremendous change within recent time. Projects of AAA developers and the need to ship in shorter time frames caused project teams to become bigger and bigger. Also the strong move to online gaming, and the move to free-2-play in particular, tended to cause intensive growth for the development forces of a lot of involved organizations. The complexity caused by most projects running through their usual development cycles requiring ever changing resources figures is already hard to master for producers and studio executives. This in combination with additional studio growth, ramping-up several project teams in parallel, is causing a though management challenge that can easily be screwed up. This talk will look at the challenges of managing growth based on the example of Ubisoft Blue Byte, a studio that has fully redefined itself within the last 5 years, evolving from a pure one project PC developer to becoming a premium developer and operator of F2P browser, Next-gen Console and AAA PC games.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.