Managing Audio in 3rd Party Development Speakers: Alexander Brandon Track: Audio Format: Lecture Experience Level: Intermediate Description: Internal development allows an audio staff to develop and evolve with the same team(s) through time. When managing a third-party developer an audio staff encounters new paradigms constantly and is forced to rethink its approach to audio implementation for a variety of titles. One project may be with a developer that has its own audio staff, another project may have no audio staff at all. Some projects use designers to implement audio, others use programmers. How to make sense of it all?
This lecture illustrates the value of a core internal team managing external resources, the importance of multiple approaches to communication, the cost effectiveness of outsourcing in conjunction with third party teams, and the challenges one can expect in comparison with internal development at a large publisher. The lecture includea audio samples from various past projects and a qualitative comparison with these projects against each other as well as other publishers. Idea Takeaway: Anyone at a company dealing with external audio development benefit from this lecture. It provides solid understanding of a good process to drive goals and information in the right way for a variety of teams and a way to challenge any kind of assumption about audio. Intended Audience: The intended audience for this presentation are producers, project leads, studio heads, and audio staff at all levels. |