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Making Games as Fast as You Can Think of Them
Price $3.95
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SKU GDC12-3421
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Description
Making Games as Fast as You Can Think of Them

Speaker/s: Ian Bogost (Georgia Institute of Technology)
Day / Time / Location: Monday 11:50-12:15 Room 2009, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: Game IT Summit / 25-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: One of the greatest challenges for making and using games in the enterprise is creating games in the first place. Games are not only complex and expensive, but the tools created by the "traditional" game industry for making them may not match the uses or authoring needs of other sorts of industries. In particular, current methods for making games rely on authoring behaviors and mechanics, which is still an expertise native to game development.

This talk presents a new game authoring tool that creates small, simple games in seconds based on a concept-map based authoring paradigm and a game generation artificial intelligence. The system was created to service journalists and the news media (thanks to funding from the Knight Foundation), but it can also be used in other sectors--or just as an inspiration for thinking about how to make new game authoring tools.
Takeaway: Identifying strategies to help organizations drive down the costs of producing useful games is a critical need to achieve improved the promise of games for organizations big and small. Attendees to this session will come away with a better understanding of the issues involved with making truly quick and easy game development tools.

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