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Storefront > GDC Vault Store - Audio Recordings > GDC 2007
Magic Lessons: Designing and Balancing Game Objects
Speakers: Robert Gutschera
Track: Game Design
Format: Lecture
Experience Level: Intermediate
Description: Trading card games (like MAGIC: THE GATHERING) and collectable miniatures games have hundreds or even thousands of functionally different objects. Such games present special obstacles for game design and game balance. Wizards of the Coast has shipped dozens of these games (and over a hundred expansions) in the last 14 years. In that time, Wizards R&D has developed its own methods for creating and balancing complex gameplay. Many of these methods differ from those of the computer industry.
Idea Takeaway: Attendees will see a different model for game design and balancing from a different industry, and learn some basic conceptual tools that they can apply to these same tasks in computer gaming.
Intended Audience: Game designers looking for ways to deal with games that involve a large number of gameplay objects. No specific prerequisites, although the talk will be easier to follow if the attendee has at least heard of trading card games (such as MAGIC: THE GATHERING).
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