Search






My Shopping Cart

[ 1 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2007


View larger image
 


QTY:

LucasArts: True Next Generation Gameplay in Service of Story & Character
Price $7.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC07-4282
Statistics
Description

LucasArts: True Next Generation Gameplay in Service of Story & Character

Speakers: Haden Blackman

Track: Visual Arts

Format: Lecture

Experience Level: All

Description: LucasArts is determined to lead the way into the next-gen console gaming renaissance by focusing on true gameplay innovation. While higher polygons and sophisticated shader technologies are important, offering gameplay experiences that simply were not available in the previous console generation are paramount and will truly drive the industry forward. Haden Blackman, Project Lead for LucasArts' first next-generation Star Wars title and Denny Thorley, President of Day One Studios (which is developing an unannounced next-generation title for LucasArts) will discuss gameplay innovations in each title, made possible by Digital Molecular Matter from Pixelux, euphoria from Natural Motion, and internally developed technologies at LucasArts, Industrial Light and Magic, and Day One Studios.

Idea Takeaway: Attendees will gain an understanding of the unique gameplay innovations, always in service to creating better stories and characters, that LucasArts will bring to market and how the both LucasArts and Day One Studios are approaching next-generation game development philosophically.

Intended Audience: Anyone interested in next-generation game design and implementation.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.