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Living Crowds: AI & Animation in ASSASSIN'S CREED: BROTHERHOOD
Price $3.95
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SKU GDC11-12465
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Description
Living Crowds: AI & Animation in ASSASSIN'S CREED: BROTHERHOOD
SPEAKER/S: Nicolas Barbeau (Ubisoft) and Aleissia Laidacker (Ubisoft)
DAY / TIME / LOCATION: Wednesday 4:30- 5:30 Room 304, South Hall
TRACK / FORMAT: Programming , Visual Arts / Lecture
DESCRIPTION: In ASSASSIN'S CREED: BROTHERHOOD we wanted to bring a new level of life to our crowd. With this new crowd life, we wanted to capture and express the oppression of the people of Rome in the Renaissance. New gameplay features required three times the amount of crowd animations than we originally had for ASSASSIN'S CREED II. And with the time constraints that we had, we decided to develop some tools so that the work between animator and a programmer could be simplified. In this talk, we will present the tools that were developed to facilitate the creation of new content for the animators and integration for the level designers. We'll break down the session into two parts: focusing on the technical aspects of the tools developed and what we were able to achieve visually from an artistic point of view.
TAKEAWAY: Attendees will learn about the tools developed and how they were used concretely to maximize production time. We will show examples of how our tool is used as well as videos and screenshots of the end product results.
INTENDED AUDIENCE: This session is aimed mainly at animators and AI gameplay programmers. The session can also be beneficial to level design integrator or anybody interested in learning about the tools we used to create quick new content for the crowd animations in ASSASSIN'S CREED.

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