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Listening to the Gamer: Getting Speech Recognition in Games Right
Price $3.95
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SKU GDC11-12115
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Description
Listening to the Gamer: Getting Speech Recognition in Games Right
SPEAKER/S: Jason Hewitt (Microsoft) and Mike Froggatt (Microsoft (UK))
DAY / TIME / LOCATION: Thursday 3:00- 4:00 Room 3011, West Hall 3rd Fl.
TRACK / FORMAT: Audio / Lecture
DESCRIPTION: Games on PC, consoles and even handhelds have begun using speech recognition. Game speech is not a last minute addition and games that use audio well use it to complement the existing gameplay and provide new gameplay experiences.

This talk will focus on:
Game design considerations and how speech recognition can fit into an overall game design
Grammar design in games and how to evolve it as the game grows
How to test and improve upon speech recognition in your game and to work around limitations
Tips and pitfalls learned from implementing speech in shipped titles

TAKEAWAY: Attendees will learn what to think about when approaching speech in their title, what design paradigms should be avoided and which work well. They will learn how to embrace speech and work with the limitations. They will also see lessons learned from developing a speech title and how we'd approach title work now.
INTENDED AUDIENCE: This talk is directed at those who are considering speech recognition in their next project or are incorporating it into their current project.

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