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Lighting You Up in BATTLEFIELD 3
Price $3.95
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SKU GDC11-12139
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Description
Lighting You Up in BATTLEFIELD 3
SPEAKER/S: Kenny Magnusson (EA DICE)
DAY / TIME / LOCATION: Thursday 1:30- 2:30 Room 308, South Hall
TRACK / FORMAT: Visual Arts / Lecture
DESCRIPTION: This session presents a detailed overview of the new lighting system implemented in DICEs Frostbite 2 engine and how it enables us to stretch the boundaries of lighting in BATTLEFIELD 3 with its highly dynamic, varied and destructible environments.

BATTLEFIELD 3 goes beyond the lighting limitations found in our previous battlefield games, while avoiding costly and static prebaked lighting without compromising quality.

We discuss the technical implementation of the art direction in BATTLEFIELD 3, the workflows we created for it as well as how all the individual lighting components fit together: deferred rendering, HDR, dynamic radiosity and particle lighting.

TAKEAWAY: Attendees will learn the workflow we use to light our worlds, as well as memory and performance considerations to hit our performance budgets from a technical art perspective.

Attendees will also get a thorough insight into an exciting new approach to lighting both open landscapes and indoor environments with dynamic radiosity in a fully destructible world.
INTENDED AUDIENCE: Attendees should understand the fundamentals of lighting systems used in contemporary game development as well as basic principles of rendering technology. Primarily directed at technical artist and rendering programmers, the presentation is accessible enough that anyone attending will gain an insight into the world of lighting.

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