Search






My Shopping Cart

[ 12 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2012


View larger image
 


QTY:

Life is a Social Game: Lessons Learned Bringing The Sims to Facebook
Price $3.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC12-3352
Statistics
Description
Life is a Social Game: Lessons Learned Bringing The Sims to Facebook

Speaker/s: Ray Mazza (Playfish of Electronic Arts)
Day / Time / Location: Thursday 10:00-11:00 Room 3009, West Hall, 3rd Fl
Track / Duration / Format / Audience Level: Game Design / 60-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: The Sims Series has sold over 150 million games in 10 years. But in just six months, 70 million players have already played The Sims Social. This transition from a AAA franchise into a successful free-to-play social game was a major design challenge.

Drawing on this experience, this talk looks at how designers new to "social" have to adjust their approaches and design philosophies. We'll also discuss the paramount importance of clear communication in free-to-play games, building a strong ranking system, and the conflict of design and monetization.

Finally, learn how the "human element" makes The Sims Social stand out amongst its peers, why in-game relationships could be the next big trend, and how you might harness these things for your games.
Takeaway: The audience will learn specific design approaches and tips for success in social games around simplicity, ranking systems, and choice, and will gain insight into harnessing in-game relationships for better engagement and virality.
Intended Audience: Designers new to social games, designers in the traditional space looking for insight from social games, or any designer interested in learning from The Sims.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.