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Level Design in a Day: Best Practices from the Best in the Business
Price $3.95
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SKU GDC11-12045
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Description
Level Design in a Day: Best Practices from the Best in the Business
SPEAKER/S: Neil Alphonso (Splash Damage), Matthias Worch (LucasArts), Coray Seifert (Arkadium), Jim Brown (Epic Games), Joel Burgess (Bethesda Softworks), Forrest Dowling (Irrational Games) and Ed Byrne ()
DAY / TIME / LOCATION: Monday 10:00- 6:00 Room 304, South Hall
TRACK / FORMAT: Game Design , Production / Tutorial
DESCRIPTION: In this intense day-long tutorial, attendees will gain deep insights from some of the most experienced level designers in the industry, delving into every aspect of the level design process, from early concept and white-boxing to narrative design and level design metrics. This session brings back last-years highly-rated tutorial roster with an all-new line-up of best practices, lessons learned, interactive audience participation and case studies from BRINK to DEAD SPACE and GEARS OF WAR to FALLOUT 3.
TAKEAWAY: Newcomers to the world of level design will gain a solid foundation in the art and science of level design while experienced level designers will come away from the talk with a bevy of tips, tricks, and best practices being used by the best level designers in the industry. Experienced producers, artists, and testers will gain an intimate understanding of the level design process, and will be better equipped to manage and collaborate with this essential part of the game development process.
INTENDED AUDIENCE: Level designers, mission designers, game designers, and scripters responsible for crafting moment-to-moment gameplay. Writers, level artists, and quality assurance professionals will come away from this talk better prepared to collaborate and contribute to the level creation process. All attendees should have a solid understanding of the level design process, as well as a basic familiarity with the tools of the trade.

[NOTE: Due to an error in the recording, there is a half-hour gap of silence in the middle of the AM audio file.]

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