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Level Building for Stealth Gameplay
Price $5.95
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SKU GDC-06-059
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Description
Level Building for Stealth Gameplay,
1590

Game Design, Lecture

Randy Smith
game designer,
Stealth gameplay poses unique challenges to the level builder, and a poorly-designed level will frustrate players as surely as a well-designed level will please them. The challenges are exacerbated when stealth is an auxiliary element rather than the core gameplay. We've all wanted to quit in disgust when we got to the one badly integrated ^/em^stealth level^//em^ in an otherwise well-designed game, right? ^/BR^^/BR^ Whether your game is all about stealth or just includes some stealth gameplay, this presentation will help you build levels that players enjoy. The presentation includes goals and vocabulary, tips and techniques, pitfalls and challenges, analytical tools and examples. The emphasis is on elements of the level that build the illusion of a securely-guarded area while simultaneously contributing to the player's ability to be stealthy.

Attendees acquire new skills and design tools for improving their stealth gameplay.

This presentation is intended for level builders and designers working on games that feature stealth gameplay. Attendees should have some hands-on experience in level-building.

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