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Lessons Learned in Music Development: BRUTAL LEGEND, BIOSHOCK and DESTROY ALL HUMANS
Price $3.95
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SKU GDC11-12270
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Description
Lessons Learned in Music Development: BRUTAL LEGEND, BIOSHOCK and DESTROY ALL HUMANS
SPEAKER/S: Emily Ridgway (Double Fine Productions/Emily Industries)
DAY / TIME / LOCATION: Friday 3:30- 4:30 Room 3010, West Hall 3rd Fl.
TRACK / FORMAT: Audio / Lecture
DESCRIPTION: Have you ever wondered how sausage is made? Emily Ridgway shares her methods, successes, failures and lessons learned in music integration and production from three large AAA productions, BRUTAL LEGEND, BIOSHOCK and DESTROY ALL HUMANS. This talk focuses on the day to day realities and decision making processes behind music development that happens at an in-house studio level, and the impact of those decisions upon the final product.

TAKEAWAY: Attendees will talk away with a plethora of practical and relevant music integration and production insights and ideas, as well as a candid and realistic look into into the music development of three different AAA games across three different independent game studios.
INTENDED AUDIENCE: This session is aimed at external composers, contractors and out-sourcers, as well as in-house game audio professionals, producers and game designers who are looking to learn more about the finer details of in-house music integration, production and decision making processes that have driven the music development on these titles.

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