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Leave Enough Room: Design that Supports Player Expression
Price $3.95
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SKU GDC11-12382
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Description
Leave Enough Room: Design that Supports Player Expression
SPEAKER/S: Randy Smith (Tiger Style)
DAY / TIME / LOCATION: Monday 3:00- 3:25 Room 135, North Hall
TRACK / FORMAT: Independent Games Summit / Lecture
DESCRIPTION: The interactive medium is unique in offering its audience a chance to participate in the art, but how do we design games to take advantage of that quality? This presentation examines the idea of player expression, how and why players project themselves into your game, from customizable characters to tactical options, multiple endings, and emergent gameplay. Development case studies will be drawn from the speakers games including SPIDER: THE SECRET OF BRYCE MANOR (IGF Best Mobile Game 2009) and a new, unreleased project.
TAKEAWAY: Attendees will acquire a number of design techniques for supporting their players ability to express themselves to various degrees of depth, along with some thoughts on how player expression might improve their game.

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