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Learning to QWOPerate
Price $3.95
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SKU GDC12-3295
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Description
Learning to QWOPerate

Speaker/s: Bennett Foddy (foddy.net)
Day / Time / Location: Monday 10:00-10:25 Room 2003, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: Independent Games Summit / 25-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: In this lecture, Bennet Foddy will provide a whirlwind tour of the various lessons he learned making games like QWOP and GIRP and in his academic career. His experience of making indie games has been unusual, and he will attempt to explain the choices he made: why self-publish on the web, why make games that are mostly about sports, why (and how) target a mass-market audience? Foddy will discuss what he avoids in designing control schemes and why respecting players often involves being hostile to players, or humiliating them.
Takeaway: What creative sacrifices must be made to target the mass market with a 'viral' game? What is the real difference between abstract and direct control systems? How I understand the concept of respecting the player.

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