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Landing On Mars: Our Rocky Path to Inventing New Gameplay
Price $3.95
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SKU GDC12-3375
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Description
Landing On Mars: Our Rocky Path to Inventing New Gameplay

Speaker/s: Randy Smith (Tiger Style)
Day / Time / Location: Wednesday 5:00- 6:00 Room 2003, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: Game Design / 60-Minute / Lecture / Advanced
GDC Vault Recording: Video Recorded
Description: Tiger Style, the indie studio behind this year's Waking Mars and the 2009 IGF Best Mobile Game, Spider: The Secret of Bryce Manor, is committed to creating innovative gameplay and meaningful artistic content with every project. Despite a strong background in design savvy titles such as Thief, Deus Ex, and Splinter Cell, the team learned that innovation is never easy or predictable. Numerous prototypes, several major revisions and a series of crucial revelations were survived before the concepts "action gardening" and "ecosystem gameplay" evolved from catch phrases into new interactive experiences the team was proud of. Join creative director Randy Smith through a tour of their well-documented experiments, mistakes, theories and victories to get a glimpse into what this award-winning studio has learned about the problem of inventing new gameplay.
Takeaway: This is a classic postmortem packed with revealing facts and uncensored anecdotes with an emphasis on game systems design and creative process. Attendees can draw their own conclusions and will hear the painfully-earned takeaways Tiger Style will be applying to their own future projects.
Intended Audience: Experienced designers and creative directors working to invent innovative gameplay and/or layer artistic meaning into their work, with takeaways relevant to both the AAA mainstream industry and indie games.

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