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Knowing the Past: Game Education Needs Game History
Price $3.95
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SKU GDC12-3291
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Description
Knowing the Past: Game Education Needs Game History

Speaker/s: Clara Fernandez-Vara (Singapore-MIT GAMBIT Game Lab), Jesper Juul (New York University) and Noah Wardrip-Fruin (University of California Santa Cruz)
Day / Time / Location: Tuesday 1:45- 2:45 Room 2004, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: GDC Education Summit / 60-Minute / Lecture / Intermediate
GDC Vault Recording: Video Recorded
Description: Though our students are often described as "digital natives" or as natural video game players, most students have a cursory and selective understanding of video game history. This presents problems both in school and after graduation. Teachers need to actively include game history in their curricula, so that students understand how game genres and technologies develop, can draw on the past for critical discussion and creative inspiration, and can participate in informed discussion with peers, mentors, and the public. The presenters discuss why we need to teach game history, describe what the challenges they have come across, and suggest their strategies to overcome them.
Takeaway: This co-presented lecture by experienced teachers will discuss strategies to integrate game history into the curriculum and some tips to overcome technological, institutional and educational difficulties related to playing older games. References to recommended materials and games will be included.

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