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Kickstarter Lessons for Indie Game Developers
Price $3.95
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SKU GDC13-24073_1RBKM
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Kickstarter Lessons for Indie Game Developers SPEAKER/S: Jeff Pobst (Hidden Path Entertainment), Douglas Wilson (Die Gute Fabrik), Greg Rice (Double Fine Productions), Charles Cecil (Revolution Software) and Colin Walsh (Celsius Game Studios) DAY / TIME / LOCATION: Wednesday 11:00-12:00 Room 2005, West Hall TRACK / DURATION / FORMAT / AUDIENCE LEVEL: Business, Marketing & Management / 60-Minute / Panel / All GDC VAULT RECORDING: Video DESCRIPTION: Kickstarter is becoming a legitimate but challenging option for indie developers to try to raise funding for game development. It isn't an easy endeavor, requiring skills that can be different than typical game development. And though the category is large, success is not a given: only 23% of video game Kickstarters launched have been successful and less than 3% of all game campaigns raised more than $100,000. Give yourself a head start and hear from those who have run successful Kickstarters to find out what they learned along the way. The panel features Greg Rice from the Double Fine Adventure campaign ($3.3 million raised), Charles Cecil from the Broken Sword: The Serpent's Curse campaign ($772,000 raised), Douglas Wilson from the Sportsfriends campaign ($152,000 raised), and Colin Walsh of the Drifter campaign ($81,000 raised). The session will be moderated by Jeff Pobst of the Defense Grid 2 campaign ($271,000 raised).

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