Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2006


View larger image
 


QTY:

Khronos: Creating the Embedded Media Processing Ecosystem
Price $5.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDCM-06-002
Statistics
Description
Khronos: Creating the Embedded Media Processing Ecosystem,
1937

GDC Mobile: 3D, Lecture

Neil Trevett
Vice President Embedded Content, NVIDIA
This presentation provides insights into Khronos' rapidly forming ecosystem of open standards for embedded graphics and media processing, including: key market drivers, the role of the Khronos Group, and an overview of how 3D and media processors are beginning to ship into the mobile market place. ^/BR^^/BR^ The presentation also covers the key features and roadmap of the main Khronos standards: the OpenGL ES 3D API including the newly announced OpenGL ES 2.0; the new OpenVG standard for accelerated high-quality 2D vector graphics; OpenSL ES for foundation-level audio processing; OpenMAX for video and image processing; and COLLADA for streamlined 3D content authoring.

This session provides attendees an understanding of the importance of open standards to grow the market for embedded graphics and media, the role that the Khronos group is playing to create those standards, high-level uses and features of the main Khronos standards, and how they may get involved in using and developing those standards.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.