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Journey vs Monaco: Music is Storytelling
Price $3.95
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SKU GDC12-3114
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Description
Journey vs Monaco: Music is Storytelling

Speaker/s: Austin Wintory (independent)
Day / Time / Location: Wednesday 11:00-12:00 Room 3010, West Hall, 3rd Fl
Track / Duration / Format / Audience Level: Audio / 60-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: Composer Austin Wintory compares the two radically different scores he completed in 2011: thatgamecompany's Journey and Pocket Watch Games' Monaco. Despite being different games with different goals and very different scores, the underlying philosophy for creating a musically meaningful experience was identical. This talk explores how large scale and small scale structures were made in order to try and create narrative arcs and how reconciling adaptivity with musicality was handled. It will also explore the production process for each score, including a look at unused music and the evolutionary process the scores underwent. The lead designer for each game (Jenova Chen and Andy Schatz) will join Austin for the audience Q&A.
Takeaway: Because both games are so different from so-called "normal" games, the audience will take away an understanding of a different approach to game scoring. There will be interesting insights into production techniques, as well as core philosophies that, while not revolutionary to the game industry, are nonetheless not totally widespread.
Intended Audience: This talk is primarily intended for music/audio professionals, including composers, sound designers and audio directors. However, a much broader audience including game designers, programmers and artists would find it useful and enjoyable because the talk is not technical with regards to music itself.

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