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Iterating on a Dynamic Camera System
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SKU GDC11-12364
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Description
Iterating on a Dynamic Camera System
SPEAKER/S: Phil Wilkins (SCEA Santa Monica)
DAY / TIME / LOCATION: Thursday 10:30-11:30 Room 304, South Hall
TRACK / FORMAT: Programming / Lecture
DESCRIPTION: 2006's Designing and Implementing a Dynamic Camera System covered the technical fundamentals of the GOD OF WAR camera system. This follow up talk will focus on the development and refinement of a novel system for tracking and framing multiple characters of varying importance.
TAKEAWAY: Attendees will come away with an understanding of the targeting mechanics of the GOD OF WAR camera system. Including a variety of methods for controlling the framing of a dynamic scene, and a novel technique for managing multiple points of interest with a single camera.
INTENDED AUDIENCE: This talk is aimed at game programmers and designers of all levels. No prerequisite knowledge is necessary, although it may help to have read the materials for the previous presentation, 2006's Designing and Implementing a Dynamic Camera System.

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