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Indiana Jones Adventure World: Making Core Gameplay for Everyone [SOGS Postmortem]
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SKU GDC12-3439
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Description
Indiana Jones Adventure World: Making Core Gameplay for Everyone [SOGS Postmortem]

Speaker/s: Seth Sivak (Zynga Boston)
Day / Time / Location: Tuesday 11:15-12:15 Room 135, North Hall
Track / Duration / Format / Audience Level: Social and Online Games Summit / 60-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: When Zynga Boston set out to build Adventure World, they searched for a way to the bring traditional gameplay of action-adventure games to the browser. Puzzles, combat and exploration needed to be distilled so that any user could understand and navigate with only a left mouse click. In this presentation Seth Sivak, lead designer of Indiana Jones Adventure World, will present lessons learned and the challenges of bringing core game mechanics to the social genre.
Takeaway: Among other things, attendees will learn: o The ins and outs of creating progression-based gameplay in social games o How to introduce turn-based combat, yet still appeal to a mass market audience that's never killed anything in a game before o Technical challenges and workarounds of building rich, isometric worlds in flash o Lessons of applying puzzle-solving challenges in a lite manner o Balancing the feel of a single player game while making it social at the same time o Applying new social mechanics to emphasize co-op gameplay in social games vs. traditional mass groups of friends

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