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In-Game Debugging and Visualization Tools
Price $3.95
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SKU GDC12-3305
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Description
In-Game Debugging and Visualization Tools

Speaker/s: David "Rez" Graham (Electronic Arts (Sims Division))
Day / Time / Location: Thursday 11:30-12:30 Room 2009, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: Programming / 60-Minute / Lecture / Intermediate
GDC Vault Recording: Video Recorded
Description: Debugging games is an incredibly difficult task. Often times, setting breakpoints and staring at code is not the most efficient way to troubleshoot complex issues. Debugging tools provide a window into your game data, allowing you to peer through the looking glass and analyze large amounts of data very quickly. In this session, you will learn techniques for presenting this data to allow developers to easily find what they're looking for and quickly solve the problem they're encountering. Other techniques covered include data history and changing game state through tools, both of which are extremely powerful ideas. You will also learn about tool integration and some common pitfalls to integrating tools into your game as well as how to make them modular to stand the test of time. Together, these concepts will enable you to take your tools to the next level!
Takeaway: You will learn techniques for integrating tools into your game, how to make those tools extendible so they can change as your project changes, how to allow your debugging tools to change game state, techniques for presenting data, and how to store history for your data.
Intended Audience: Engineers who want to take their debugging tools to the next level or companies wondering if they should invest time and money in debugging tools should attend this session.

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