Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2011


View larger image
 


QTY:

IGDA Game Localization SIG Annual Meeting
Price $3.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC11-12313
Statistics
Description
IGDA Game Localization SIG Annual Meeting
SPEAKER/S: Richard Honeywood (Independent)
DAY / TIME / LOCATION: Thursday 1:30- 2:30 Room 113, North Hall
TRACK / FORMAT: Production / Roundtable
DESCRIPTION: The Game Localization SIG of the IGDA is a community dedicated to game localization professionals as well as anyone interested in localization issues. This session acts as the SIG's annual meeting in which the steering committee will update on current initiatives and goals, address ongoing challenges and allow for questions and answers from the SIG membership. We encourage attendees to come prepared to engage and interact, as well as bring any questions, suggestions or concerns about SIG activities. The session will be led by the SIG chair as well as the SIG steering committee members.
TAKEAWAY: Attendees will learn about the IGDA Localization SIGs past events, current initiatives and future plans. They will also have the opportunity to volunteer for various SIG activities and network with game localization professionals.
INTENDED AUDIENCE: Professionals working in game localization as well as anyone interested in game localization and being a part of a growing community focusing on the challenges pertaining to the localization and culturalization of game content.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.